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STEAM Science Educational Instrument
 
STEAM Idea
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What is STEAM?

STEAM, is Science (Technology), Engineering (Engineering), Art (Art), Mathematics five abbreviations, plus an S Society (Society).

It was promoted by President Obama in the United States in 2011.

STEAM covers almost all disciplines. STEAM education is to cultivate children's ability to refine and integrate basic knowledge in these six fields and comprehensively apply it.

 
STEAM VS Traditional Edu
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STEAM Education

Questioning:

the teacher raises questions from a certain phenomenon in life to stimulate children's desire to explore;


Experimental exploration:

the teacher provides materials, let the children independent experiment exploration, the teacher timely dial;


Thinking summary:

children draw their own conclusions and explanations according to the process of inquiry;


Sharing correction:

children share their own research results, and the group debates and draws a variety of correct conclusions;


Application of life:

through extension, the conclusions are applied to real life, so as to make active use of learning and consolidate knowledge.



VS


Traditional Education

"Cramming" teaching, children tired, leading to weariness.

Emphasis on theory and light exploration, children will only memorize, will not look for solutions.

Heavy indoctrination light thinking, stifle children's ability to think and analyze.

Valuing knowledge over ability leads to high vision and low skill.

Heavy teaching light application, learn to forget difficult to consolidate.



 
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Science helps us understand the world. Scientists observe natural phenomena, ask questions, and discover the secrets of nature through experiments.

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Technology is everywhere, not just computers and televisions, but the pens we use and the shoes we wear. Technology is the use of scientific methods to solve problems and improve efficiency.

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Engineering is the use of science to improve practical problems and satisfy people's pursuit of the good.

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Art allows us to use aesthetics to develop creativity, to achieve the unity of science, society and art.

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Math is useful for solving problems in science, technology, and engineering by understanding numbers, summarizing them, and organizing them through ICONS.


The STEAM learning method is popular in the US, Japan and Europe

Scientific, comprehensive and interesting maker education


明确了STEM中的"T"和"E"的重要性,即技术与工程
新增了科学技术对个人、生活、社会影响的思考探究
学习评价方式更多元,科学精神和创新能力成为重要考核指标
倡导跨学科学习方式,建议多学科融合